This page lists all the battle machines known as used by the The Knight Rangers. Below is the inventory, which also reflects on the Power Rangers Hive Kingdom series page as well as the team page of the The Knight Rangers.
Overview[]
The Guardian Zords[]
The Guardian Zords are the legendary mechanical lifeform who has been protecting Earth and humanity thousand of years ago. laying dormant for thousand of years, they all awaken when the new knight rangers got their power.
There are 2 category of the zords. the giant Guardian Zords who can combine or transform into megazords and the smaller Auxiliary/Parts Zords who can transform into a weapon or armor piece that the megazords can wield or wear.
even though they awaken by the rangers, the Guardian Zords can be controlled by anyone who hold the amber stone of the respective zords.
The Guardian Zords were destroyed in the final battle. but as long as the amber stones are intact, they can always be revived in a new mechanical body
List of Zords[]
- Guardian Stag Beetle Zord : the stag beetle-based zord of Red Knight Ranger. It has large, well-developed pincers that can instantly exert a force 190 times greater than its body weight, allowing it to throw objects that are caught far away. It can use the base of its pincers to ram its opponents, or use its flat body to scoop up its feet from the bottom.
- Guardian Dragonfly Zord : the dragonfly-based zord of blue Knight Ranger. With its blinding speed abilities, it has well-developed large wings that enable it to perform acrobatics such as somersaults and sharp turns while flying agilely through the air. Its head has 30,000 compound eyes that allow the mech to see up to 2 kilometers, allowing it to track its targets.
- Guardian Mantis Zord : the praying mantis-based zord of yellow Knight Ranger. It fights with sharply cutting abilities as it slices up its enemies brilliantly with its large, razor-sharp raptorials, and can detect humans buried under rubble with its sense of touch, which can detect sounds up to 160,000 hertz.
- Guardian Butterfly Zord : the butterfly-based zord of Violet Knight Ranger. It has large, well-developed wings, and its surface is protected by scales, allowing it to continue flying even in bad weather. It is equipped with a catcher to escort suspects in international trials, and can camouflage its entire body for covert action.
- Guardian Hornet Zord : the hornet-based zord of black Knight Ranger. It fights with unstoppable momentum while outsmarting its opponents. In addition to being able to completely pierce the enemy with its large, well-developed stinger, it can also draw a figure-eight to create a protective barrier that shields allies and repel enemy attacks.
- Knuckle Ladybug Zord : a pair of ladybug-based Auxiliary Zords. It is good at fighting by flying around in the air and can also convert the oil taken into its body into energy and charge its storage organ. The stored energy from Knuckle Ladybug Zord could also be fired as a beam projectile to the enemy.
- Armor Spider Zord : a pair of spider-based Auxiliary Zords. They specialize in combat that fires sticky spider webs to block enemy movement. With four eyes shining, two bodies can give signs to each other, and can also play cooperatively in harmony.
- Hilt Ant Zord : an ant-based Auxiliary Zord. It is good at fighting by boldly jumping on the enemy and biting everywhere. It can also carry items on its back that are larger than its own body.
- Guardian Rhino Beetle Zord : the rhinoceros beetle-based zord. It can perform powerful ramming attacks with its durable exoskeleton and well-developed horn and possess great speed when in flight. It can also generate and fire powerful energy beams from its horn.
- Guardian Scorpion Zord : the scorpion-based zord. It wields a large powerful tail with a stinger capable of injecting poison, capable of paralyzing its opponents, and can break and cut through solid matter with its pincers.
- Guardian Grasshopper Zord : the grasshopper-based zord. In addition to being able to jump over long distances using its large, well-developed legs, it is also able accurately search for a landing point on the ground and crush obstacles and opponents with its extremely durable head in a tackle attack.
- Guardian Tarantula Zord : the Tarantula-based zord of Spider Knight Ranger. It has large, well-developed legs that can allow the zord to leap into the air and perform acrobatic skills, and unleash powerful slashes with the claw on the end of each leg. It can fire strong webs from its abdomen for a combined combo attack that involves snaring the target to perform powerful claw strikes. The webbing is strong enough to even bind other zords to do its bidding.
- Grand Beetle Castle Zord : the Caucasus/Atlas Beetle-based zord and the zord form of the Beetle Castle. It has the ability to travel through space and dimensions, possess great speed equivalent to lightspeed, store the smaller Shugods inside its shell, and wields the artillery horn cannon for firing powerful lasers in combat.
- Mace Pillbug Zord : a pillbug-based auxiliary zord. It has the ability to generate and store electricity within its exoskeletal armor from curling itself and rolling around to gather static electricity.
- Blaster Snail Zord : a snail-based auxiliary zord. It contains an energy unit in its shell that can generate energy shots powerful enough to shatter objects in seconds. Due to its sturdy shell, its defense capability is superior at the cost of rendering its mobility slower than the other zords, although it is capable of running at fast speeds when needed.
- Dagger Cicada Zord : a cicada-based auxiliary zord. Its wings are capable of generating an ultrasonic burst for combat when moving at a specific speed, and to communicate with other zords.
- Chainsaw Centipede Zord : a centipede-based auxiliary zord. Its body is completely flexible, allowing it move in a serpentine style. The legs are also razor-sharp, allowing the Guardian Shugod to cut through thick matter and Imagons with little effort.
- Hatchet Hercules Beetle Zord : a hercules beetle-based auxiliary zord. It can utilize the sharp horns on its head as a weapon and generate a tree-based energy barrier to ensnare opposing Imagons.