This page lists all the weapons, devices, and vehicles used by the Rescue Railers. Below is the inventory, which also reflects on the Power Rangers: Rescue Rails series page as well as the team page of the Rescue Railers.
Transformation Devices[]
Rail Rescue Brace Morpher[]
The Rail Rescue Brace Morpher is the train station-themed transformation device used by the Rescue Railers. They can transform by inserting a T.Q.G. Train and use the activation command, "All Aboard!".
Rail Rescue Morpher App[]
The Rail Rescue Morpher App is the smartphone-themed transformation device of Quincey Garcia, Railer Orange, as well as Shane Miller as the Conductor Ranger. They can transform by swiping a T.Q.G. Train on the track part and use the activation command, "All Aboard!".
Multi-Use Devices[]
T.Q.G. Trains[]
The T.Q.G. Trains are small versions of the Rangers' Train Zords that are inserted into the Rangers' weapons as well as the Rail Rescue Brace Morpher and the Morpher App.
Dino Charger[]
The Dino Chargers were temporarily used by the Railers as an alternative to the T.Q.G. Trains, exchanging them with the Dino Charge Rangers to effectively combat the Sledge's Crew.
- The five Rangers utilized Dino Chargers given to them by their Dino Charge counterparts via their Rail Shooters.
- Railer Red utilized a T-Rex Charger given to him by Dino Charge Red.
- Railer Blue utilized a Para Charger given to him by Dino Charge Black.
- Railer Yellow utilized a Stego Charger given to her by Dino Charge Blue.
- Railer Green utilized a Raptor Charger given to him by Dino Charge Green.
- Railer Pink utilized a Tricera Charger given to her by Dino Charge Pink.
- The Dino Victory Charger was utilized in the Full Steam Bazooka as an alternative to the Energy Car.
Rainbow Pass[]
The Rainbow Passes are special cellular-like devices that all of the Rangers have, functioning as their belt buckles and communicators. It also allows them to board onto the Train Zords, for which it would be impossible to enter without. Also, they can be used like credit cards to access Funnel's concession cart or to purchase items anywhere they journey to. However, also like a credit card, the funds are not without a catch: they have to repay the money they had spent on non-returnable items (like food) by performing chores on the train. The Rainbow Passes also hold their memories as Rangers, if they get destroyed, or burned, the ToQgers may lose their memories as Railers.
Funnel has a personal Rainbow Pass in the same shade of purple her body has, which she uses to snap pictures of herself.
Sidearms[]
Rail Shooter[]
- "Now transferring to Sword Mode!"
- ―Sword Mode's Change announcement[src]
- "Now transferring to Blast Mode!"
- ―Gun Mode's Change announcement[src]
- "Now slashing! Please stand clear of the incoming blade!"
- ―Slashing Attack announcement[src]
- "Now shooting! Please stand clear of the incoming blast!"
- ―Shooting Attack announcement[src]
The Saber-Sniper Tool is the standard sidearm of the core Rescue Railers. It can change from Blast to Sword Modes by turning the weapon near the grip. The Tool will announce the name of the mode it is switching into. The Rangers are also able to summon and use their Rail Shooters while untransformed.
On the sides of the weapons on the part that rotates are English letters of "Blast Mode" and "Sword Mode" of the two modes of the Rail Shooter.
By flipping the top of the Rail Shooter in Blast Mode or the bottom of the blade in Sword Mode, a T.Q.G. Train can be placed inside the weapon to boost the effects of the attacks. In crossover with Power Rangers Dino Charge, the Railers use the Dino Chargers loaned to them by the Dino Charge Rangers in lieu of T.Q.G. Trains to effectively fight the forces of the Sledge's Crew.
Individual Weapons and Team Weapon[]
Full Steam Bazooka[]
- "The train is set to depart!"
- ―Finisher Attack stand by announcement with the Energy Car[src]
- "Now departing! Full speed ahead!"
- ―Finisher Attack announcement[src]
The Full Steam Bazooka is the combination of the core Rangers' personal weapons. It is used by the Rangers to finish off any monsters that they face, mainly Shademons. The team signature attack with the Full Steam Bazooka is the Rainbow Rush, whose attack is powered by the Energy Car and its effect reflected in the shooter's imagination. The weapon itself resembles the Ranger Operators' RPM Enforcer.
A variant Rainbow Rush can be performed with Railer Orange participating by inserting his Guidance Breaker weapon in place of the Energy Car. As well as that, the Dino Victory Charger provided by the Dino Charge Rangers can be used in the Full Bazooka in place of the Energy Car, allowing the two Ranger Teams to perform the Rainbow Charge Super Rush finisher.
Steam Slasher[]
The Steam Slasher is the personal weapon accessed through the Red T.Q.G. Train (defaultly used by Railer Red), resembling a stretch of a railroad track. It can summon a trail of railroad tracks for various purposes, from binding foes with, allowing for easy dispatchment, to a defensive whip to acting like a pseudo-shield to smash all projectiles in front of the wielder. It can even launch other Rangers forward for high-speed attacks. This weapon can also be accessed by Railer Red's ultimate form, the Rainbow Railer, which allows him to use the combined power of all the Railers.
Rail Trigger[]
The Rail Trigger is the personal weapon accessed through the Blue T.Q.G. Train (defaultly used by Railer Blue), taking the form of a railway station. The targeting sights-like emblem on the weapon can be fired to paralyze foes, allowing one with overflashy combat moves to safely fire without retaliation.
Signal Hammer[]
The Signal Hammer is the personal weapon accessed through the Yellow T.Q.G. Train (used by default by Railer Yellow), with the head of the hammer resembling a signal light. When the blue light on the Hammer is lit, it is charging up energy, and when it flashes to red, it releases all of the stored energy, causing a large shockwave that knocks out anyone in the vicinity of the user.
Tunnel Axe[]
The Tunnel Axe is the personal weapon accessed through the Green T.Q.G. Train (defaultly used by Railer Green), with the head of the axe resembling a cut-in-half tunnel. It is also remarkably heavy. Like the Steam Slasher, the Tunnel Axe can emit train tracks, which Railer Green once used against the Stamp Shademon.
Bridge Claw[]
The Bridge Claw is the personal weapon accessed through the Pink T.Q.G. Train (defaultly used by Railer Pink), a bi-claw resembling part of a bridge. With some Imagination power, it can be enlarged, and any anyone that enters the open section would shrink and come out the other side as the size of an ant.
Guidance Breaker[]
- "Right this way!"
- ―Finisher Attack announcement[src]
The Guidance Breaker is the personal weapon accessed through the Super Build Car (defaultly used by Railer Orange), which is stylized after a light guide stick. If the Drill Car is inserted into the Guidance Breaker, it can fire a drill-based energy blast. It can also be inserted into the Full Steam Bazooka and fired as a spiraling projectile in a variant of the Rainbow Rush, or accessed by Railer Reds ultimate form, the Rainbow Railer, which allows him to use the combined power of all the Railers.
All-Express Cannon[]
- "Hyper Locomotion Train! This is the last stop for today!"
- ―Activation announcement with the Hyper Locomotion Train[src]
- "Let's link! One! Two! Three! Four! Five! Be careful not to board late!"
- ―Finisher Attack stand by announcement for Hyper Five Linkup Shot[src]
- "Hyper Five Linkup Shot! Fire!"
- ―Finisher Attack announcement for Hyper Five Linkup Shot[src]
- "Be careful not to board late!"
- ―Finisher Attack stand by announcement for the Hyper Express Blast[src]
- "Hyper Locomotion Fire!"
- ―Finisher attack announcement for Hyper Express Blast[src]
The All-Express Cannon is a cannon themed after a railway turntable, summoned when a Ranger is in Hyper Locomotion form. Once the Hyper Locomotion Train is inserted into the Cannon, five more Trains can be placed on the branching railway-like chambers. Once done, the Ranger holding the All-Express Cannon pumps the weapon 6 times then locks the Train into firing position for the Hyper Five Linkup Shot attack.
During its first usage, with no other Train besides the Hyper Locomotion Train inserted into the Cannon, the finishing attack was announced as the Hyper Express Blast, which fired an Imagination construct of the Hyper Locomotion Train. In a later episode, Quincey and Lloyd used the Support Train version of the 'Hyper Five Linkup Shot' with the Drill Car replacing the Hyper Locomotion Train in the attack.
All items (2)