Arsenal (Insane Evolution)

This page lists all of the weapons and devices used by the Psycho Rangers.

Sanity Switcher
Upon being bonded to the Proto-Crystals, the Psycho Rangers' power manifests into their skin; allowing them to conjure the Switchers onto their wrists with a thought as opposed to having to conceal them.

With the call of "Let's Get Psychotic!," the Sanity Switcher will further bond with the Rangers' physical bodies, granting them their Psycho Ranger forms.

Unfortunately, there is a side effect. Due to the unpredictable nature of the Proto-Crystals, the Rangers must keep their emotions stable. Excessive emotional outbursts, stress, or mental trauma will force the Sanity Switcher to prematurely activate as a psuedo-defense mechanism. This will not only cause the Ranger to involuntarily Switch, but will also cause a berserker rage in the host as their brain attempts to compensate; forcing them to either wait for their brain to stabilize, or to be knocked unconcious.

Negatizer
The Negative Ranger receives this from Grimoire upon completing a final training run. Unlike the Psychos' Sanity Switchers, the Negative Ranger's Morpher is more conventional; being a wrist-mounted miniature control pad. A simple button press is all it takes to summon the Negative Armor onto Haon's body.

Unlike the Switchers, the side-effects of the Switcher are due to Grimoire's upgrades as opposed to a force of any kind. The enhancements made to the Negative Armor increase the anger and aggressive tendencies of the wearer the more the Negatizer is used.

By the end of the series' run; Haon becomes immune to the side-effects of the Negatizer, as his mind will have by then been broken beyond repair, thus lacking stable brainwaves to deteriorate.

Schizo Shooter
The Schizo Shooter is an individual Sidearm for each Psycho Ranger. On their own, the guns are unremarkable. However, as the Psycho Rangers continue fighting, Zalma is able to unlock more of the Proto-Crystals' functions, allowing other bullet types to manifest for the Schizo Shooters. However, the Rangers are more fond of their own personal weaponry; so the effectiveness of the Shooters tends to come into question.

Alternate Bullet Types

 * Fire: Fires a heat-seeking bullet that explodes upon impact with a target.
 * Poison: Upon impact, this bullet will release a paalyzing gas that renders a basic target immobile.
 * Nuclear: Only used in the Final Episode. An Earth National Army invention, this one-time bullet combines with the Sanity Switchers' power to deliver a powerful, self-contained pay-off onto it's target. Used to defeat Kredo.

Plasma Parsers
The Plasma Parsers are twin laser guns used by the Negative Ranger prior to his upgrades. They work like stereotypical science-fiction weapons; firing bullets of laser energy at their targets. Rather than having a limited set of bullets, the guns are instead powered directly by the energy they fire, requiring recharging within the Proelite Faction's ship. The Parsers are later transformed into the Derangers.

Lunaticker
The five unique weapons of the Psycho Rangers can be combined into the Lunaticker, which acts as a five-Ranger-manned cannon that performs the Madness Marauder. The visual effects of the Madness Marauder depends on the Psycho Ranger that pulls the trigger, though the power of the shot itself is not affected.

Psycho Claws (PsyClaws)
Psycho Brown's special weapons, which resemble mechanical claw-weapons. They are generally designed to batter the defenses of a single enemy, augmented by Brown's aggressive fighting style, but can also be used to scatter enemy groups when the situation demands it. Psycho Brown can utilize the PsyClaws to perform the Savager finishing move.

Psycho Shield
Psycho Purple's special weapon. Whilst the shield is primarily used to block incoming attacks, the spikes on the edge of the shield can be used to stab any enemies in close proximity. However, Psycho Purple mainly uses the shield to put enemies in a position to be attacked physically or with the Schizo Shooter. Psycho Purple can utilize the Psycho Shield to perform the Mad Bomber finishing move.