Arsenal (Cyber V)

== Cyber Ops==

The Rangers' standard transformation device. The power data is stored on a disk that the Rangers insert into their Ops to transform. The Cyber Ops also serve as communications devices, connecting them to each other and Fort Myers. Finally, they allow the Rangers to teleport, although the transportation matrix has proven unstable at best.

Cyberrang
A red-and-gold gauntlet topped with a V-shaped boomerang.? It has several modes: Boomerang Mode fires the V at an attacker and summons it back, Gauntlet Mode charges the gauntlet with energy discharged by impact a la the original Battlizer's Power Punch, and Supercharge Mode, sending the V over the knuckles and changing it into an X, which spins and releases to fire a burst of energy called the Victory Strike at (and through) the enemy.

Cyber Weapons
The five weapons combine into the Cyber Blaster.? It devastates enemies with a quintuple-colored blast of energy.

Scanner Blade
Cyber Red's personal weapon. It analyzes opponents and finds their weak spot before delivering vital blows. It can also scan surrounding areas to collect data. In a pinch, it can be utilized as a spinning projectile weapon.

Disk Launcher
Cyber Green's personal weapon. It can launch explosive rounds or disks with computer viruses. While it can apparently also fire tracking devices, thus far, this application has not been utilized.

Protection Shield
Cyber Pink's personal weapon. Stronger than the Data Shield, it creates a force field around her or anyone else she wants. She can also use it as a throwing weapon.

Output Cannon
Cyber Blue's personal weapon. It can deliver plasma bursts to destroy enemies, or unleash an EMP to fry circuitry (the Rangers gear is immune).

Input Staves
Cyber Yellow's personal weapons. A pair of cybernetic truncheons that she can throw. They then ricochet, striking enemies repeatedly. She can also guide them using her helmet's computer systems. In close quarters, they serve as melee weapons.

Data Ray
Forged of unbreakable crystal, the rays can deliver devastating blasts of energy. The Rays constantly recharge by absorbing ambient energy (sunlight, body heat, etc), meaning they almost never run out of firepower. In a pinch, the rays can also be used as a melee weapon to strike opponents.

Data Blade
These short swords can be used to slash or gouge opponents, or deliver a finishing move known as the Victory Slash, wherein the Ranger charges it with energy and unleashes it. In keeping with the sub-theme of binary code, it is shaped like a number 1.

Data Shield
These protective devices can block most attacks launched at the Rangers. In addition, they can absorb energy directed at them and channel it to the Rangers other weapons. In keeping with the sub-theme of binary code, it is shaped like a zero.

Cyber Cycles
These serve as the Rangers' alternate transportation when the teleportation system is down, or they need to pursue an enemy. They are run by energy generated by perpetual motion machines inside each Cycle, and can reach speeds over 300 MPH. They are armed with lasers and a computer guidance system that can drive for the Rangers if needed.

Razor Bat
A hybrid of attack jet and mechanical bat, Razor Bat attacks using sonic weapons and can reach Mach 5 for brief periods.? When it transforms to battle mode, it can fight using twin Razor Blades. Forms main body of Cyber Combat Megazord and Cyber Rush Megazord and wings/back for multiple other Zord combinations. Piloted by Cyber Red.

BlastTruck
Missile launching truck. Piloted by Cyber Pink. Forms arms in various Megazord combinations. Uses various projectile armaments.

MortarTread
Tank, Piloted by Cyber Blue. Forms chest armor and helmet for Cyber Combat Megazord and Cyber Rush Megazord, and back armor and helmet for other combinations. Heavy armor used for shielding, and attacks with explosive rounds.

LightTank
Sand Skimmer (experimental). Piloted by Cyber Yellow. Forms left leg in multiple Megazord combinations. Attacks with multiple laser weapons.

WeatherTrain
Train. Piloted by Cyber Green. Forms right leg in multiple Megazord combinations. Utilizes experimental weather generator to create multiple attacks.

CV Transport/Hyper Rush Megazord
Zord Carrier. Normally unpiloted, but can be driven by Rangers or their allies. Combat Zords are usually driven into battle in Carrier Mode. In this form, it is capable of warping across the entire country, but doing so causes a subsequent power drain on the Zords. Transforms into Hyper Rush Megazord, which acts as a support unit for the other Megazords, and lacks a finishing move. Its versatility generally makes up for this weakness. Acts as cannons for Blast Mode and skateboard for Rider Mode.

Cyber Combat Megazord
Combination of the main 5 Combat Zords. Can utilize the abilities of all five components, and finishes enemies with its Laser Fist Double Thrust attack.? Can combine with CV Transport for:

Rider Mode: Stands atop CV Transport and attacks with Rider Vortex, outracing any enemy and disorienting them in an energy cyclone.

Blast Mode: The arms of Hyper Rush Megazord transform into cannons and deliver the powerful Big Bang Blast.

BlastRider Mode: Uses both of the previous forms simultaneously to destroy speedy or retreating enemies.

Cyber Rush Megazord: Ultimate fusion of the two Megazords.? Finishes enemies with the Big Bang Punch, which can devastate almost any enemy.