Z.J.

"Blazing Fire! Element Fury Red!"

- roll call as Element Fury Red

"Inferno Power! Grand Fury Red!"

- roll call as Grand Fury Red

"Warrior of Balance! Furio/Zenith Ranger!"

- roll call as Furio/Zenith Ranger

"Shadow Ranger! Ready!"

- roll call as Shadow Ranger

"High Seas...Silver!"

- roll call as High Seas Silver

"Big One! (Ready!)"

- roll call As Big One

"Power of the Legends! Red Legend!"

- roll call as the Red Legend

Z.J. is one of the main protagonists of Power Rangers Element Fury. He is Element Fury Red and the new leader of the Element Fury Rangers.

Background
to be added

Personality
to be added

Powers

 * Will of the Rangers - According to Jason Lee Scott/the Mighty Morphin Red Ranger, Z.J's heroic potential as a true Power Ranger is much powerful than other Red Rangers, due to being one of them from their own story tolds. This ability is shown when every Power Ranger merges with Z.J., morphing him into the Legacy Ranger.

Due to Z.J. being an "ultra-human", he is able to use most (if not all) of the superpowers known to man. This list provides only the ones that have been seen used by Z.J.
 * Elemental Manipulation: With Z.J. being the Warrior of Balance, he is capable of utilizing all of his teammates' elemental powers.
 * Fire Manipulation: Z.J. can control the kinetic energy of atoms to generate, control or absorb fire.
 * Fire Breathing: Z.J. can also generate gases from his body and exhale fire from the mouth.
 * Water Manipulation: Z.J. can control, generate or absorb water. He is also able to move across water as if it were solid ground.
 * Water Breathing: Z.J. can also respirate through water in lieu of a gaseous medium.
 * Earth Manipulation: Z.J. can control earth; sand, stone, rock, lava, dirt, or other minerals.
 * Ice Manipulation: Z.J. can reduce the kinetic energy of atoms and thus reduce temperature, can be used to control, generate, or absorb ice.
 * Wind Manipulation: Z.J. can control, generate, or absorb air or wind.
 * Weather Manipulation: Z.J. can control or mentally affect the weather. This includes the ability to generate various natural phenomena (rain, tornadoes, lightning, ocean currents, etc.) or control the intensity of the weather.
 * Electric Manipulation: Z.J. can control, generate or absorb electric fields.
 * Metal Manipulation: Z.J. can create, shape and manipulate metal, a solid material (an element, compound, or alloy) that is typically hard, shiny, and features good electrical and thermal conductivity. Sometimes, his skin (mainly his arm) turns to steel when he uses this power.
 * Plant Manipulation: Z.J. can create, control, manipulate or animate plant life.
 * Shadow Manipulation: Z.J. can create or manipulate darkness, often by mentally accessing a dimension of dark energy and manipulating it.
 * Telekinesis: Z.J. is able to move objects with his mind.
 * Super-Strength: Z.J. can lift objects up to several tons, but his strength limit is currently unknown. He can also deliver strikes much more powerful than the average human's. He is also easily able to lift large pieces of debris.
 * Psychic Abilities: Z.J. has the ability to read minds, pinpoint locations, and see the future in some instances (though Z.J. prefers not to use this).
 * Super Speed: Z.J. has the power to move and react at superhuman speeds. This includes his physical speed, reaction time, and reflexes. His maximum speed is unknown, but somewhere along the regions of the speed of sound. When using this power, everything in normal motion appears to slow down to his perspective, while he accelerates to his opponent's.
 * Molecular Alteration: Z.J. has the power to transform his molecular structure to the structure of anything he touches. This gives him the physical properties and strength of the object he touches. This power is most often affiliated with Metal Manipulation.
 * Phase Shifting: Z.J. can phase his molecules through solid objects at will, which is very useful when escaping enemies or dodging physical assaults.
 * Force-Field Projection: Z.J. has the power to create force-fields, which can be used defensively, e.g as a barrier, or offensively, e.g; to cut off an opponent's oxygen supply or as a force of propulsion.
 * Psychometry: Z.J. has psychometry, meaning he can sense the auras of anyone or anything in the vicinity, the exact distance limit is unknown.
 * Enhanced Hearing: Z.J. is able to hear things that others cannot, as even the most minute sounds are audible to him.
 * Telescopic Vision: Z.J. can see things that are at incredible distances,as if looking through a telescope. He also notices every tiny detail on an object.
 * Invisibility: Z.J. is able to render himself unseen to the naked eye.
 * Telepathy: Z.J. can read the thoughts of, or to mentally communicate with others.
 * Mind Control: Z.J. can alter the perceptions of others, and control the actions of others with the mind.
 * Time Manipulation: Z.J. can affect the flow of time by slowing, accelerating, reversing, or stopping it.
 * Temporal Protection: Z.J's mind is immune to alterations in the time stream, allowing him to retain memories of prior timelines before the alterations when others may not. He'll notice if someone time travels to the past or rewinds time.
 * Temporal Immunity: Z.J. is immune to temporal/time based powers.
 * Healing Factor: Z.J. can heal himself or others rapidly and with greater finality from any injury; the rate of recovery varies from character to character.
 * Resurrection: Z.J. can bring others back to life. Due to the strain that this puts on his body, Z.J. can only use this power occasionally.
 * Duplication: Z.J. can create physical or temporal/past and future duplicates of himself.
 * Power Augmentation: Z.J. can enhance or weaken the powers of others.
 * Power Bestowal: Z.J. can bestow powers or jump-start latent powers.
 * Power Negation: Z.J. can cancel the superpowers of others.
 * Power Sensing: Z.J. can sense or recognize superhuman powers.
 * Merging: Z.J. can temporarily merge two or more beings into a single being, which results in a completely new and stronger being.
 * Cross-Dimensional Awareness: Z.J. can detect actions and events in other dimensions.
 * Memory Manipulation: Z.J. can erase or enhance the memories of others.
 * Possession: Z.J. is able to take control and inhabit the body of an individual.
 * Gravity Manipulation: Z.J. can manipulate or generate gravitons, or other types of gravitational interactions.
 * Reality Warping: Z.J. can change or manipulate reality itself.
 * Animation: Z.J. can bring inanimate objects to life or to free an individual from petrification.
 * Flight: Z.J. has been shown to have the capability to fly. During his time with the Element Fury Rangers, whenever he flies, he's usually covered in fire, much like the Human Torch from the Fantastic Four.
 * Werewolf Physiology: Due to Z.J's Halloween curse, he is able to transform into a werewolf, which is always associated with the appearance of the full moon. He gains the traits of werewolves, most obvious being ability to change into a wolf with the natural characteristics inherent to both wolves and humans, including senses, stamina, etc. Unlike his other powers, this one cannot be controlled, and can only be stopped once morning hits. After the Curse of the Red special, he no longer suffers from this and can no longer transform into a werewolf again.