Morphing Grid (Power Rangers: Hyper Charged)

The Morphing Grid is the universal force that grants any group of Power Rangers their power. It is also connected to all lifeforms in the universe, whether they are an alien, mutant, or human.

It is accessed by those who Morph into Power Rangers regardless of the method used to do so, whether it be Technology or Magic.

According to Lord Zedd, it is sustained by the clash and balance of good and evil in the universe. (At that time the two pillars of good and evil were Zordon and Lord Zedd himself)

According to Daniel Yost, it has something resembling a survival instinct and what might be a will of its own, which could explain why when great evil attacks there is always a force of good to stand against it.

Abilities

 * Matter Manipulation - Alpha 5 used the Morphing Grid to create flowers outside the Original Command Center, and Ranger teams use it to create their weaponry.
 * Power Bestowal - Morphing, which connects a Ranger to the Morphing Grid, augments a Power Ranger physically to varying degrees depending on their Morpher's limitations. There is a correlation between the strength of the item used to Morph and the strength of the Rangers produced.
 * Protection - When Morphed, a Ranger can withstand far greater punishment. This protection is limited by several factors, most notably the strength of their Morphers.
 * Regeneration - Daniel Yost discovered how to use the act of Morphing to heal injuries endured by Rangers, allowing minor to moderate injuries to either be healed or the pain suppressed long enough for the Ranger to fight.
 * Size Manipulation - Demonstrated by the Zeo and Mystic Rangers, using the Morphing Grid an individual can become hundreds of times larger than they normally are without suffering any negative effects.
 * Self-Sustenance - While Morphed, an individual does not require any nutrients as such things are provided by the Morphing Grid. (IE, Tommy Oliver remained the Black Dino Ranger for several weeks without starving to death)